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Saint Thoth
Site Admin
Joined: Tue Feb 20, 2007 12:50 am Posts: 1415
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I don't think VAC checks server-side maps for consistancy, should be fine there. (Otherwise, we woulda had issues with the NS maps long ago.)
Actually, from what I've been reading, VAC doesn't even do model consistancy checking for TF2. Just rendering engine and a handful of hooks.
I've got a lot of experience ripenting maps, so I'll do it for ye if I get the chance sometime. I'll have to rig it so I do it when the TF2 server is empty though - as I dunno what the mapcycle will do if it changes maps and comes accross a half-downloaded one.
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"The politician is trained in the art of inexactitude. His words tend to be blunt or rounded, because if they have a cutting edge they may later return to wound him." - Edward R. Murrow
Thothie
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Tue Jan 22, 2008 1:59 pm |
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bullgod
Joined: Thu Apr 26, 2007 7:50 am Posts: 196 Location: TampaBay, Fl.
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Hey, apparently TF2 has a built in team scrambler. Here's a post about it on the Allied Modders Forums. click!Also check here, this might work? This is a quote from one of the posts about scrambleteams..
Sounds like it all may still be under construction.. I wish I could remember where I saw that team balancer, I swear I did, maybe I'm just getting old.. I dunno..
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Wed Jan 23, 2008 4:13 pm |
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Saint Thoth
Site Admin
Joined: Tue Feb 20, 2007 12:50 am Posts: 1415
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Yeeeah, ain't gotten around to attempting to source mod bit... Lotta files to transfer, test. etc. (Plus figuring all the proper switches to get wget to build the proper tree.)
One thing at a time.
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"You are one of the least benightedly unintelligent life forms it has been my profound lack of pleasure not to be able to avoid meeting." - Marvin
Thothie
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Wed Jan 23, 2008 4:53 pm |
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Saint Thoth
Site Admin
Joined: Tue Feb 20, 2007 12:50 am Posts: 1415
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The good news, is I managed to download the map and sourcemod onto the server, and I *think* it's setup right.
The bad news is, turns out the TF2 rcon doesn't work, so I've no way of restarting the server to apply the changes. >_> (It's configured right, but the TF2 rcon system can't seem to contact the server.)
It'll have to wait until His Pinkness returns.
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Thothie
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Thu Jan 24, 2008 7:46 pm |
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bullgod
Joined: Thu Apr 26, 2007 7:50 am Posts: 196 Location: TampaBay, Fl.
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hehe thanks Thoth =]
btw.. has anyone ever checked out JP's other tfc server and fixed the 400min map rotation yet by any chance?
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Thu Jan 24, 2008 8:06 pm |
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Saint Thoth
Site Admin
Joined: Tue Feb 20, 2007 12:50 am Posts: 1415
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*sigh* I'm gonna have to rework that plugin. On a windows server, if you have mp_timelimit 30.0 in your server.cfg, it resets the time limit to 30 minutes every time the map changes. Apparently the server.cfg does not get executed on map changes on a linux server.
Since the plugin adds to the timeleft to make sure players have time to vote before the map changes, the timelimit is just growing more and more over time. >_>
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Thothie
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Fri Jan 25, 2008 3:15 am |
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Saint Thoth
Site Admin
Joined: Tue Feb 20, 2007 12:50 am Posts: 1415
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RE: TFC room votemap
Okay, seems to be behaving now, cept a bit where it spams the instructions 3 times... If it starts doing it so many times it floods people, that maybe an issue.
I was actually able to test it live on the linux server now, so there shouldn't be any unknown issues.
In addition to votemap at chat, you can also, use: addbot, kickbots, and floodbots (adds up to 20 bots, depending on the # of free slots/real players - highly recommend for evening up hunted maps)
Betrayed is also on the server. It's on via fast downloads, but I don't recall where I can upload to Jigglypuff's custom content server, so ATM, it's using mine. Probably slower than Jiggly's - but still hella faster than the direct DL.
TF2 server I won't know about until the rcon starts working, or I find some way to 'attach' myself to the 'window'.
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"The pile of shit has a thousand eyes!" -Stand By Me
Thothie
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Fri Jan 25, 2008 5:56 am |
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batcula
Joined: Tue Feb 20, 2007 9:19 pm Posts: 267 Location: LINUX
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| | | | Saint Thoth wrote: RE: TFC room votemap
Okay, seems to be behaving now, cept a bit where it spams the instructions 3 times... If it starts doing it so many times it floods people, that maybe an issue.
I was actually able to test it live on the linux server now, so there shouldn't be any unknown issues.
In addition to votemap at chat, you can also, use: addbot, kickbots, and floodbots (adds up to 20 bots, depending on the # of free slots/real players - highly recommend for evening up hunted maps)
Betrayed is also on the server. It's on via fast downloads, but I don't recall where I can upload to Jigglypuff's custom content server, so ATM, it's using mine. Probably slower than Jiggly's - but still hella faster than the direct DL.
TF2 server I won't know about until the rcon starts working, or I find some way to 'attach' myself to the 'window'. _________________ "The pile of shit has a thousand eyes!" -Stand By Me Thothie | | | | |
Thanks and good job thothie.
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Fri Jan 25, 2008 4:59 pm |
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bullgod
Joined: Thu Apr 26, 2007 7:50 am Posts: 196 Location: TampaBay, Fl.
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server still crashes on well =]
//comment it out?
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Fri Jan 25, 2008 7:44 pm |
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Saint Thoth
Site Admin
Joined: Tue Feb 20, 2007 12:50 am Posts: 1415
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If this in regards to the TFC server, well is the last map in rotation, so if it does crash, it at least goes back to the first map in rotation, and thus no one misses out. It only crashes, in my experience, when the fox bots make up the entirety of one team, so it shouldn't be too much of an issue.
Foxbots is a very old plugin, it isn't really setup proper to handle Steam - we're lucky it works at all (I know a lot of bots were killed by the Steam Community add-on, as it fux with the way names are set). I am, however, impressed with the bots performance in certain situations - even on hunted maps. Also impressed with the fact that they seem to have waypoints for Betrayed and Ravelin (in the case of Ravelin, it must have been an addition by someone other than the program author, who presumably abandoned the project ages ago.)
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"War is peace. Freedom is slavery. Ignorance is strength." - George Orwell, 1984
Thothie
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Fri Jan 25, 2008 9:47 pm |
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bullgod
Joined: Thu Apr 26, 2007 7:50 am Posts: 196 Location: TampaBay, Fl.
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only reason i noticed it is cuz someone voted for it :/
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Fri Jan 25, 2008 10:46 pm |
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Saint Thoth
Site Admin
Joined: Tue Feb 20, 2007 12:50 am Posts: 1415
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Moral to the story: Don't vote for Well unless you have enough players to filter out the bot, or use kickbots in chat right quick.
I might be able to add something to well.cfg to have that same effect. (edit: done, but untested)
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"Presbyterians are the spirit of the Antichrist." - Pat Robertson
Thothie
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Sat Jan 26, 2008 12:03 am |
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bullgod
Joined: Thu Apr 26, 2007 7:50 am Posts: 196 Location: TampaBay, Fl.
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hehe thanks, dont think i've ever voted for well. the only time i even care to play it was in matches, otherwise it's just a spamfest just like 2fart.
actually, i dont think we had that many bots running on that map lastnight, i dun rememnber, i'm gettin old, we had quite a few people there..
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Sat Jan 26, 2008 7:57 am |
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batcula
Joined: Tue Feb 20, 2007 9:19 pm Posts: 267 Location: LINUX
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What type on entity editor are you looking for?
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Mon Jan 28, 2008 5:12 am |
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Saint Thoth
Site Admin
Joined: Tue Feb 20, 2007 12:50 am Posts: 1415
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He needs a linux variant of Ripent *cough* I mean ented.... The "Source" variant of Ripent.
It's something I could do, but again, it requires uploading multiple 100mb files back and forth, and I kinda wanna see if the RTV Sourcemod thing is working first before I try anything that epic.
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"Rarely is the question asked: Is our children learning?"- GW, Florence, S.C., Jan. 11, 2000
Thothie
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Mon Jan 28, 2008 2:04 pm |
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