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24/7 MACHINA
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Author:  BeowulfOA [ Tue Mar 13, 2007 10:59 pm ]
Post subject:  24/7 MACHINA

do it now.

or just a vote plugin, vote_machina where OA and people named after dairy products can vote 10 times

Author:  ScoutsOA [ Wed Mar 14, 2007 12:53 am ]
Post subject: 

Seconded.

Author:  Hooray_Yogurt [ Wed Mar 14, 2007 7:19 pm ]
Post subject: 

As much as I love machina, I know I would grow tired of it quickly if it were 24/7. Though perhaps publishing a map rotation schedules would be nice :)

Author:  AnimeLOL [ Sat Aug 25, 2007 1:10 pm ]
Post subject: 

Urgh, the beast that is machina. Why can't it play well? It looks nice enough. Who knows... I blame the big crater.

Author:  Zorlac [ Sun Aug 26, 2007 5:35 am ]
Post subject: 

24/7 mineshaft, lets go.

Author:  That Annoying Kid [ Sun Aug 26, 2007 11:33 am ]
Post subject: 

i'm there

I love the aptly named cafeteria

Author:  AnimeLOL [ Sun Aug 26, 2007 4:49 pm ]
Post subject: 

Oh mineshaft. You know, mineshaft was just before I started really getting into NS (though I have played casually since 1.04), so I need to go back and remember that map. What made it play so bad?

Author:  Zorlac [ Sun Aug 26, 2007 8:43 pm ]
Post subject: 

Personally i hate it because skulks seem to get hung up on alot of things. Pretty marine stacked if you ask me. Just TRY securing double on the aliens. Too many long corridors, open spaces, and uneven surfaces. And oh god, u-turn.

Author:  Nooblet [ Mon Aug 27, 2007 4:50 am ]
Post subject: 

The thing that made mineshaft horrible was you couldn't get around to other parts of the map easy. A lotta choke points.

Why must the purdy maps be so horrible to play on. /cry

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