SC2 feels kinda bland now.
Whereas before, there were all kinds of tech options to explore in SC1, like if I was protoss. Do I tech 3/3 carriers? Coat the map in photon cannons? Go Archons? Maybe scouts and arbiters, and some zealots? Or reavers too. Or maybe I should just mass dragoons and roll.
But in SC2, protoss is: Chrono boost zealots for 3 gateways, get some stalkers to defend against all the cheese (reapers, mutua rush, void rays) then tech to void rays.
It kinda sounds like I'm dissing on Protoss' unit spread, and I'm not really. I have very few complaints about toss units, but the amount of special purpose units in the game like reapers means that I have to build the counter to them to make sure I don't fall victim to it. It's really limiting, every game feels similar, if not exactly the same. I basically have to research all parts of the tech tree to win, so there aren't any "unexplored" sections to it.
Or maybe I'm just not used to competitive play. I don't know. From what I read on the forums SC1 had a lot more options in that regard.