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Skeletor wrote:
On the real topic, there's no way that some sprites were deleted somehow? If "reinstall the software" works for other Windows based programs, why not for NS? :P

Game won't load if the sprites are deleted. And the odds of them being all corrupted, and not the rest of the game, next to nill. They use a different rendering system from the rest of the engine, so tis more likely the graphics card compatibility and/or settings.
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Thothie


Mon Sep 24, 2007 1:12 pm
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humboldt wrote:
i gotta stop over lookin things, it was the video options that went out of wack. i stole some wireless conectivity at my house and found that out today.
my comm options are still, and have been black. they rarely appear normal, along with the tab team scores appearing normal as blue and yellow instead of just green for all.



Wait, your comm buttons are black, AND the score board is all green?

Or, your comm buttons are black, and your score board appears normal?

--Locane


Mon Sep 24, 2007 6:15 pm
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Saint Thoth wrote:
Game won't load if the sprites are deleted. And the odds of them being all corrupted, and not the rest of the game, next to nill. They use a different rendering system from the rest of the engine, so tis more likely the graphics card compatibility and/or settings.
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Agreed / I was thinking that too

--Locane


Mon Sep 24, 2007 6:16 pm
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Yay! I accomplished my mission of not stealing the (bizarro) thread!

Stupid questions for the win.


Mon Sep 24, 2007 7:10 pm
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Locane wrote:
[your comm buttons are black, AND the score board is all green.


Mon Sep 24, 2007 10:48 pm
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Scoreboard renders as a sprite (on hud 2D via 3D render), being actually made up of hud sprites. (Even uses the same "vgui_LoadTGA" functions)
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Thothie


Tue Sep 25, 2007 3:31 am
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humboldt wrote:
Locane wrote:
your comm buttons are black, AND the score board is all green.



Man. I just have NFC. You installed new drivers I take it. You might post on the support forums at the REAL NS website. The nearest thing I could think is that somehow your color settings are off for sprite rendering, but good for your 3d rendering. Is the rest of the HUD discolored? Your rightclick menu, waypoints, motion tracking blips, parasites?

--Locane


Tue Sep 25, 2007 10:42 pm
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the only graphics that are off are the tab player scores and the comm options are black. these two things only very rarely are normal. the mt and right click menus, along with everything else, seems to be ok. tomorrow, i will post the type of stuff i have when i can get some wireless to my laptop.

also, u bitches better play day and night on weednesday and thursday because those are the days that i can play. come and let me be ur commander to relocate u to some foolish loss.


Tue Sep 25, 2007 10:50 pm
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humboldt wrote:
the only graphics that are off are the tab player scores and the comm options are black. these two things only very rarely are normal. the mt and right click menus, along with everything else, seems to be ok. tomorrow, i will post the type of stuff i have when i can get some wireless to my laptop.

also, u bitches better play day and night on weednesday and thursday because those are the days that i can play. come and let me be ur commander to relocate u to some foolish loss.



http://www.unknownworlds.com/ns2/forums ... pic=102830


Tue Oct 02, 2007 9:57 pm
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i don't know how to do screen shots, so i just saved it as a text file:

------------------
:arrow: System Information
------------------
Time of this report: 10/2/2007, 23:28:01
Machine name: BOOBY
Operating System: Windows Vista™ Home Premium (6.0, Build 6000) (6000.vista_gdr.070627-1500)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: MT3705
BIOS: BIOS Version 83.04
Processor: Genuine Intel(R) CPU T2060 @ 1.60GHz (2 CPUs), ~1.6GHz
Memory: 958MB RAM
Page File: 776MB used, 1394MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6000.16386 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: ATI RADEON XPRESS 200M Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Xpress Series (0x5A62)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_5A62&SUBSYS_0318107B&REV_00
Display Memory: 286 MB
Dedicated Memory: 63 MB
Shared Memory: 223 MB
Current Mode: 1280 x 800 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: atiumdag.dll,atiumdva.dat,atitmmxx.dll
Driver Version: 7.14.0010.0449 (English)
DDI Version: 9Ex
Driver Attributes: Final Retail
Driver Date/Size: 11/24/2006 22:34:34, 2494464 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-1922-11CF-0A72-1223A1C2CA35}
Vendor ID: 0x1002
Device ID: 0x5A62
SubSys ID: 0x0318107B
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled


Tue Oct 02, 2007 10:38 pm
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Vista + ATI XPRESS = Steam Fubar

Good luck. ;) Frankly, most people get more reliable Steam with Linux Windows emulators than with real Vista.

If yer lucky, you maybe able to get Certified XP for free, via Micro$oft's Windows Upgrade Vista to XP program. Although, I think it doesn't apply to home edition - which is a shame, as that's the version that gets forced on the most people.

You may have to live with it until M$ drops their efforts to stop you from displaying graphics on unauthorized devices, and/or ATI manages to certify a driver with better OpenGL emulation and/or Steam does the same (since real OpenGL isn't allowed under Vista).

If you haven't already, update your graphic drivers, but I'm sure you have (I didn't check the versions though). I do know from first hand experienced dated Vista graphic drivers cause sprite issues in Half-life OpenGL.
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Wed Oct 03, 2007 4:29 am
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none of the hl mods are aloud to run in open gl. they all are forced to run in directx or whatever its called.


Wed Oct 03, 2007 6:48 am
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NS only runs proper in OpenGL. This is also true with most HL1 mods these days (many won't run in DX mode at all, and software mode works for next to none). Set it for OpenGL and see if it fixes itself. There's an OpenGL emulation built into Steam and Vista (even though Vista doesn't allow true OpenGL), so it'll either go, or fubar in some new fantastic way.
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Wed Oct 03, 2007 7:40 am
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so I guess when I get that computer I should make sure to get XP, then?


Wed Oct 03, 2007 9:13 am
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I heard that within 3 years microsoft will be cutting off support to XP. I mean when you think about it the operating system is 7 years old now, in 3 years it will really be a dead OS, like 98.


Wed Oct 03, 2007 9:36 am
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