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The lost survivor 
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Joined: Tue Feb 20, 2007 9:35 pm
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http://www.youtube.com/watch?v=PktxD6GV ... ed&search=
o.O


Mon Oct 01, 2007 8:38 pm
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Shiny!

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Oy with the poodles already!


Tue Oct 02, 2007 6:00 am
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Wow... the moving of boxes. Now that IS impressive.


Tue Oct 02, 2007 7:39 am
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Jigglyroom Admin

Joined: Thu Feb 22, 2007 6:09 pm
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yeah... i didn't get what was so great about it.

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"the cheese is always twice the fencepost..." -ed

bind k "amx_kick STEAM_0:0:3700026"


Tue Oct 02, 2007 11:04 am
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"In fact, what we want to show is not that you can do this with an AGEIA physx card, we want to show that we implemented a physics engine in the 10 year old half-life 1 engine.
Don't confuse AGEIA's PhysX engine with AGEIA's PhysX cards. The cards only "accelerates" the calculations of the engine. The video shows the engine itself integrated in a 10 year old game engine."


Tue Oct 02, 2007 1:03 pm
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Jigglyroom Admin

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Meh, 10 years old... wow.
Doom was a break-through.
Quake was a break-through.
HL-1 was a break-through.

Have there been any recent ones? Maybe Halo?


Tue Oct 02, 2007 1:17 pm
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effDefender wrote:
Have there been any recent ones? gh.
HL-1 was a break- Maybe Halo?


EFF... Go to your room.


Tue Oct 02, 2007 1:54 pm
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Jigglyroom Admin

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Whatever... the fact that I see commercials for Halo on TV means it's big. I haven't seen a revolutionary new game for the PC since HL. Did I miss it?


Tue Oct 02, 2007 4:01 pm
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effDefender wrote:
Whatever... the fact that I see commercials for Halo on TV means it's big. I haven't seen a revolutionary new game for the PC since HL. Did I miss it?

There hasn't been one. I think the idea of a physics implementation to the HL engine might be good for another 10 years of mod development :p
Or at least until that next revolutionary game.


Tue Oct 02, 2007 4:18 pm
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Screw physics, just slap a little bit of eye candy like bump mapping and such and lemme play some cs 1.5 <3 and dod <3


Tue Oct 02, 2007 5:22 pm
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screw physics AND eye candy. As long as i can see all the detail necessary to play and it doesn't hurt my eyes, spend the rest of your time on intricacy and gameplay. AND PLAYTESTING OKAY??? DON'T PUT GIANT FUCKING MAPS IN A MODERATELY PACED DEATHMATCH GAME! (ala halo fucking 3).


Tue Oct 02, 2007 5:58 pm
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Jigglyroom Admin
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erik myers wrote:
screw physics AND eye candy. As long as i can see all the detail necessary to play and it doesn't hurt my eyes, spend the rest of your time on intricacy and gameplay. AND PLAYTESTING OKAY??? DON'T PUT GIANT FUCKING MAPS IN A MODERATELY PACED DEATHMATCH GAME! (ala halo fucking 3).
Here comes the Wii?


Tue Oct 02, 2007 7:18 pm
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wii is a gimmick.


Tue Oct 02, 2007 8:56 pm
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erik myers wrote:
wii is a gimmick.

You're a gimmick.


Tue Oct 02, 2007 9:16 pm
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Jigglyroom Admin

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Yeah, sometimes I just wanna fucking play! I don't give much of a care what the graphics are like so long as the game is FUN!


Tue Oct 02, 2007 9:27 pm
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