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TF2
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Author:  TheDoc [ Sun Oct 07, 2007 1:36 am ]
Post subject: 

I stupidly didn't save the IP, but i have a feeling that the plugin will catch on very fast. When I find it again (losing internet for about a week due to moving) I will post the IP.

the new pyro btw is badass, I got 18 kills in 1 life on gravelpit.

Author:  tobias [ Mon Oct 15, 2007 8:11 am ]
Post subject: 

Not a plugin, but I believe a server-side setting which removes the spawn timers.

One of them running it is:

64.34.212.154:27016

24/7 Dustbowl

Author:  Saint Thoth [ Mon Oct 15, 2007 10:28 am ]
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Jeeze, 24/7 maps already? That was quick.

I was told there was no server side setting for that...

...then again, the server hosts were professional sh*t talkers, had the all talk on, and indeed, I suspect may have been the first Jigglyroom All2Fort members to host a TF2 server.

I'll try that IP - I wonder if there's any chance they fixed me being [unknown] yet. (Been three weeks)

edit: edited wrong post. :|

_________________
"It takes only one drink to get me drunk. The trouble is, I can't remember if it's the thirteenth or the fourteenth." - George Burns
Thothie

Author:  effDefender [ Mon Oct 15, 2007 11:13 am ]
Post subject: 

Saint Thoth wrote:
I wonder if there's any chance they fixed me being [unknown] yet. (Been three weeks)


Ah-hahahahaha! Three weeks is mere seconds in TF2 development time!

Author:  Saint Thoth [ Mon Oct 15, 2007 11:28 am ]
Post subject: 

I've a feeling TF2 development ended before the beta-test. I've seen nothing but bug fixes in the changelogs. No new balancing or features (save a buff for the pyro). When I talked to them, they seemed to think the name problem was the Steam Community's fault, rather than TF2's, and beta-testing for that ended months ago, similarly.

edit:
Blarg,
] connect 64.34.212.154:27016
Server is full.

Meh, don't have time for a sincere test atm anyways.
_________________
"You are welcome to visit the cemetery where famous Russian and Soviet composers, artists, and writers are buried daily except Thursday." - Russian Cemetary Sign (GNU foreign signs)
Thothie

Author:  TheDoc [ Mon Oct 15, 2007 11:30 am ]
Post subject: 

I doubt they plan on making it so you cna change your name in game without using steam community. Your steam community is also your in-game name and directly linked to your steam id (i think). I don't know what they will do for people who plan on disabling steam community. Maybe they will fix steam community so it works better with your computer thothie. They did make some bug fixes on it in the last patch

Author:  TheHornet [ Mon Oct 15, 2007 7:10 pm ]
Post subject: 

so i've been playing tf2 a little. So it's not terrible. Certainly not as terrible as this forum has made it out to be. Yes the spawn timer sucks... it sucks balls... but i have a feeling it will fade out with server side mods, just like almost every NS server has the extra levels for combat (save for the jigglyroom). Playing on servers with fast or instant respawn makes the game much more enjoyable. I hate well. I hate 2fort. But some of the new maps aren't so bad. I dislike all the newbies. There are just too many idiots playing this game right now. Its not competitive enough for me. In my first hour, i dominated the top of my team every round on hydro for the entire map. I shouldn't be able to do that. Overall, I'm still on the fence, and probably will be for another 2 months. FF is really fun and really fast. TF2 is a different game and is fun, i'm just not sure how long i'll like it before I get tired of the same old tiny maps and nerfed medics.

Author:  Saint Thoth [ Mon Oct 15, 2007 10:57 pm ]
Post subject: 

Someone get me that plugin! I will spread it far and wide! (peeps keep telling me its not a cvar :/ )

I kept trying to get onto the respawn delay free server, but it's 32 person, and ALWAYS full. :...(

I will give TF2 that THIS is something you could never see in FF. ;)

Author:  Spyder [ Mon Oct 15, 2007 11:05 pm ]
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TheHornet wrote:
I hate well. I hate 2fort.


How can you hate 2fort? it's the exact same layout from TFC with exactly 2 changes.

Author:  Saint Thoth [ Mon Oct 15, 2007 11:14 pm ]
Post subject: 

FF or TF2? (I've not seen FF's 2fort yet).

TF2's 2fort is nothing like TFC's 2fort, strategy wise. That bridge cover that nullifies snipers, and aids scouts, and the shrunken size of the map coupled with ultra-cramped hallways makes all the difference. Then there's the fact that you have to go all the way to your own basement to cap the flag. Obviously the TF2 people did not understand that the reason the cap point is on the battlements is so you don't waste so much time winding through friendly territory - but the TF2 crew does everything they can to remove intensity from the game.
_________________
"This gives the player time to catch his breath and appreciate the majestic graphic environment that surrounds him." - TF2 commentary track
Thothie

Author:  Hooray_Yogurt [ Mon Oct 15, 2007 11:27 pm ]
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I've now played both FF and TF2. Gotta say TF2 is very much a pick up, play a few rounds, go to class game. Very console-y albeit fun. FF seems pretty much like TFC which I never really liked so the wait for NS 2 continues.

Author:  erik myers [ Tue Oct 16, 2007 9:50 am ]
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This man speaks the truth.

Author:  ZOE [ Tue Oct 16, 2007 11:19 am ]
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I too wait for NS 2, I haven't even installed TF2 when I reformatted my comp. All I do is play WIC and COH.

Author:  TheHornet [ Tue Oct 16, 2007 7:25 pm ]
Post subject: 

thoth, hopes this helps....


http://www.game-monitor.com/search.php?search=instant&type=server&game=tf2

Author:  Hooray_Yogurt [ Tue Oct 16, 2007 8:20 pm ]
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I think those of us that want a complex game that takes hours to truly play out are a dying breed. Hell look at the RTS games in past years. The focus has shifted from resource management AND battle management to simply battle management. More killing less planing. I blame stupid people for making children and who ever the fuck made games "cool" -_-

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