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24/7 MACHINA 
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Attention Whore! Look at meeeeeeeeee!
Attention Whore! Look at meeeeeeeeee!

Joined: Fri Feb 23, 2007 5:23 pm
Posts: 230
Location: Irvine, CA
do it now.

or just a vote plugin, vote_machina where OA and people named after dairy products can vote 10 times


Tue Mar 13, 2007 10:59 pm
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Joined: Mon Mar 05, 2007 5:19 pm
Posts: 268
Location: Sunny San Diego
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Seconded.

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Wed Mar 14, 2007 12:53 am
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Joined: Tue Feb 20, 2007 9:35 pm
Posts: 522
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As much as I love machina, I know I would grow tired of it quickly if it were 24/7. Though perhaps publishing a map rotation schedules would be nice :)


Wed Mar 14, 2007 7:19 pm
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Joined: Mon Jul 30, 2007 10:28 pm
Posts: 147
Location: SoCal, USA
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Urgh, the beast that is machina. Why can't it play well? It looks nice enough. Who knows... I blame the big crater.

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Sat Aug 25, 2007 1:10 pm
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Joined: Wed Apr 11, 2007 8:33 pm
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24/7 mineshaft, lets go.

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Sun Aug 26, 2007 5:35 am
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Joined: Tue May 08, 2007 1:08 pm
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i'm there

I love the aptly named cafeteria

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Sun Aug 26, 2007 11:33 am
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Joined: Mon Jul 30, 2007 10:28 pm
Posts: 147
Location: SoCal, USA
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Oh mineshaft. You know, mineshaft was just before I started really getting into NS (though I have played casually since 1.04), so I need to go back and remember that map. What made it play so bad?

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Sun Aug 26, 2007 4:49 pm
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Joined: Wed Apr 11, 2007 8:33 pm
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Personally i hate it because skulks seem to get hung up on alot of things. Pretty marine stacked if you ask me. Just TRY securing double on the aliens. Too many long corridors, open spaces, and uneven surfaces. And oh god, u-turn.

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Sun Aug 26, 2007 8:43 pm
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Joined: Mon Aug 27, 2007 4:41 am
Posts: 1
Location: On Tak
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The thing that made mineshaft horrible was you couldn't get around to other parts of the map easy. A lotta choke points.

Why must the purdy maps be so horrible to play on. /cry

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Mon Aug 27, 2007 4:50 am
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