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Door blockers 
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Joined: Thu Aug 30, 2007 2:04 pm
Posts: 3
Due to an increase in door blocking we need more admins on the 2 fort tfc server. I played for about an hour today and saw atleast 15 people have to log because of spawn door blockers. Thank you for your time and attention. 8)


Thu Aug 30, 2007 2:08 pm
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Joined: Mon Feb 19, 2007 3:25 pm
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Location: socal
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I hope you die.


Thu Aug 30, 2007 7:55 pm
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Attention Whore! Look at meeeeeeeeee!
Attention Whore! Look at meeeeeeeeee!
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Joined: Wed Feb 21, 2007 2:59 pm
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Location: Storage Area Network
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I share sentiments with fixxor for no reason.

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JP impostor server offlined due to nobody playing on it.


Fri Aug 31, 2007 12:45 am
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Joined: Tue Feb 20, 2007 12:50 am
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Dontchya just love this place? :wink:
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Fri Aug 31, 2007 5:12 am
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Joined: Tue Feb 20, 2007 6:29 am
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i too, share feelings for fixxor. he brightens up this place. ps.WHERE THE HELL IS MEANGUNS? cheers


Fri Aug 31, 2007 7:33 am
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Joined: Mon Feb 19, 2007 3:29 pm
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Location: New York
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what i want to know, is how does a toaster have feelings?

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VTB Dark Willow

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Sat Sep 01, 2007 9:48 am
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Joined: Tue Feb 20, 2007 9:19 pm
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Why would they need more admins, when everyone reports abusers with steam ids :?:


Sun Sep 02, 2007 12:42 pm
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Joined: Mon Feb 19, 2007 8:51 pm
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Location: Texas
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to stop it while its happening?


Sun Sep 02, 2007 7:42 pm
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Joined: Tue Feb 20, 2007 6:29 am
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batcula is a canadian Liberal.........like all communists, just accusing someone of a crime (or bad thought) is as good as a conviction.


Mon Sep 03, 2007 3:28 pm
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Joined: Mon Feb 19, 2007 8:51 pm
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door blockers are pretty easy to get around. Just go sniper and shoot them out of the doorway repeatedly. The rest of your team will thank you for it, and eventually they will get tired and either quit the server or act up in some other way, which perhaps might turn out to productive for your team, ie infection/egg spam the other team.


Wed Sep 05, 2007 11:52 am
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Joined: Tue May 08, 2007 1:08 pm
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interesting tactic doc

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Wed Sep 05, 2007 3:10 pm
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Still tempted to ripent a push brush into those doors - but being launched out of the spawn room at 90000 miles per hour might change game play somewhat. ;)
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Wed Sep 05, 2007 4:38 pm
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Joined: Mon Feb 19, 2007 3:25 pm
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Thoth, would i suggest an invisible brush at the spawn door? Make the side fully flush with the door allowing players coming from that side to pass through, but the other sides of the brush make it as a wall... kinda have a buffer so anyone can slip by. Might not work for the inner part though but just a thought.


Wed Sep 05, 2007 4:54 pm
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Yer going to have to draw me a diagram or something... But I can't make the hallway wider if that's what yer at. Not with Ripent at least. I can only move/duplicate entity brushes, change their properties, and make new point entities. The hallway's walls are solids, so they can't be changed. :/
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Thothie


Wed Sep 05, 2007 5:07 pm
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Joined: Mon Feb 19, 2007 3:25 pm
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Would be an entity brush i think would work, and could dictate what sides lets the user pass through. Pretty sure this is/was possible but its been years since i did any of that stuff.

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Wed Sep 05, 2007 5:29 pm
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