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NS how to play?? 
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Joined: Fri Feb 23, 2007 5:23 pm
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Spazmatic wrote:
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you're right, except that cloaking is the same way too.


Except the cloaking effect is not a hard threshold. Most people will still miss you if you decloak 1% for half a second.
hmm, i can't count how many people i've made say "wtf" because that happened. I think its safe to say i notice it at least 90% of the time. i don't expect too much different from anyone else, but maybe thats unreasonable.


Tue Jun 05, 2007 3:32 pm
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I can notice cloakers who aren't 100 percent cloaked easily, I can see a shimmer on 95% + and it just seems wrong, and I trust my instincts

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Tue Jun 05, 2007 7:39 pm
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sounds like it sucks.
ns-no thanks.
tfc- more please
tfc2-do me.

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Tue Jun 05, 2007 7:46 pm
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there is no such thing as tfc2. You must be thinking of tf2 or ff

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Tue Jun 05, 2007 8:06 pm
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Actually my name is tfc2, Thomas Franklin Christian the 2nd.


Tue Jun 05, 2007 10:06 pm
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missbella wrote:
sounds like it sucks.
ns-no thanks.
tfc- more please
tfc2-do me.


I hope it's not us NS-ers whining about a very specific part of the game that makes it sound like it sucks. Honestly, that's way too many negative posts about a relatively small aspect of the game. There are various counters to cloaking that the marines can use. And there are ways for aliens to work around those counters. THAT'S what makes the game interesting and fun - how can a team adapt to another team's strategy? (And don't forget frenzied action when both teams are fighting over a key location.)

If that sounds like it sucks, then back to orgasming over tf2. :wink:


Tue Jun 05, 2007 10:36 pm
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Quote:
The only way to stay cloaked, and off the MT, is to walk in a completely straight line.


That's what we all do, but there are... issues... with stairs, and walls (the bumps sometimes give you a short speed boost). If they just raised the speed cap a little, 99% of this crap would be gone.

As far as noticing the shimmer, most people will eventually catch the shimmer. The question is: how much of a shimmer does it take and how long do they have to shimmer? I see skulkies in front of me get caught all the time, but a lot of them are going root-2, which really drops you to like 80-90%. I know I've slipped up (GORRAM STAIRS) right in front of eagle eyed players and gotten away with it. It takes maybe a second for the shimmer to register at very high %, so just correct yourself really fast and don't mess up too much.

That said, it's also a hoot to shimmer just outside SC range, then vanish into the SC field and leave half the marines scratching their heads why the other half are shooting at the floor. :D

Quote:
sounds like it sucks.
ns-no thanks.
tfc- more please
tfc2-do me.


Noob. :P

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Wed Jun 06, 2007 3:55 am
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missbella wrote:
sounds like it sucks.
ns-no thanks.
tfc- more please
tfc2-do me.


How close minded. Why don't you at least try something before you denounce it?


Wed Jun 06, 2007 1:48 pm
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L337 K4mP3r Kr3W wrote:
missbella wrote:
sounds like it sucks.
ns-no thanks.
tfc- more please
tfc2-do me.


How close minded. Why don't you at least try something before you denounce it?


because i'm a raw bitch and i say what i want :)

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Wed Jun 06, 2007 2:07 pm
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A lot of times sc will turn a lot of players into full-time cloakers. Many of these players will end up camping hallways trying to get kills instead of doing useful things like save a resource tower.

Teamwork also takes a hit because aliens move slower, but it might also be the fact that a lot of players haven't had the chance to figure out good ways to work together with sensory and 1 hive.

The marine commander can take away the advantage of sensory pretty easily. BUT if the marine commander doesn't deal with the sensory issue, marines are pretty screwed, so as aliens you should really be looking at who is commanding the marines before you drop sensory.

This all assumes you have even teams.


Wed Jun 06, 2007 2:17 pm
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well when you guys talk about it like that NS seems awesome. For some reason the last 5 times i've gotten on, although not as often as i'd like, i've had terrible 1 sided games with no adapting strategy to the other sides strategy. I long for a good even stale mate game.

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Wed Jun 06, 2007 3:24 pm
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thats because people don't drop/protect second hives here.


Wed Jun 06, 2007 3:46 pm
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Quote:
I long for a good even stale mate game.

Cowards have ruined this game... Recycle, F4. /rules have no effect.

Apathy hits too... Meh, I came in at the end of game yesterday where the aliens had 7 resource nodes (vs. marines maybe 2). They lost a hive, and just rolled over and gave up. Sad to watch.
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Wed Jun 06, 2007 4:33 pm
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There have been a few back-and-forth stalemate games lately, though mostly they go for 45mins to an hour in length, instead of a multi-hour marathon. One game I can remember, the Marines destroyed something like 6 hives with PG rushes, yet for some reason the aliens were able to take out the 3rd hive's PG then rebuild it while Marines were forced to recoup and recap.

But yes, there are some crap games in there that get one-sided. Mostly I get annoyed when people purposefully drag those out; that kind of game will always happen, but do we really have to prolong it?


Wed Jun 06, 2007 5:57 pm
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I need to start playing NS again.


Wed Jun 06, 2007 8:48 pm
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