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Hooray_Yogurt
Joined: Tue Feb 20, 2007 9:35 pm Posts: 522
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So.... best map ever? I think so
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Tue Mar 13, 2007 10:55 pm |
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BeowulfOA
Attention Whore! Look at meeeeeeeeee!
Joined: Fri Feb 23, 2007 5:23 pm Posts: 230 Location: Irvine, CA
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x2
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Tue Mar 13, 2007 11:00 pm |
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ZOE
Joined: Mon Feb 19, 2007 9:43 pm Posts: 245 Location: California.
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Crazy map.
_________________ Psh.
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Tue Mar 13, 2007 11:02 pm |
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Goobag
Jigglyroom Admin
Joined: Wed Feb 21, 2007 3:38 pm Posts: 73 Location: California Coast
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It'd probably be more fun with large teams
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Tue Mar 13, 2007 11:08 pm |
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Thresh
Joined: Mon Feb 19, 2007 8:07 pm Posts: 61
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mm im not sure the alien team would agree, as we watched each mine, before the *cough* restart
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Wed Mar 14, 2007 12:15 am |
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ScoutsOA
Joined: Mon Mar 05, 2007 5:19 pm Posts: 268 Location: Sunny San Diego
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Aliens just need to learn how to have fun. I mean, trying to kill 7 JP/SG with skulks isn't going to work, so why not JOIN in the fun. OH WAIT, NM, TO COMPLICATED.
But anyways, machina best map ever
_________________ On the count of three, everyone eject Oldro. 1......2.........
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Wed Mar 14, 2007 12:55 am |
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BeowulfOA
Attention Whore! Look at meeeeeeeeee!
Joined: Fri Feb 23, 2007 5:23 pm Posts: 230 Location: Irvine, CA
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OH WAIT NM, I GOT SHOT!!!
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Wed Mar 14, 2007 9:52 am |
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BeowulfOA
Attention Whore! Look at meeeeeeeeee!
Joined: Fri Feb 23, 2007 5:23 pm Posts: 230 Location: Irvine, CA
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solo thresh!!!!
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Wed Mar 14, 2007 9:53 am |
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Goobag
Jigglyroom Admin
Joined: Wed Feb 21, 2007 3:38 pm Posts: 73 Location: California Coast
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Not suggesting the jigglyroom should get bigger, just that the map would be more fun with bigger teams.
Also, it seems like every time I've played machina, one team has less than 3 people who actually want to play the game, while the other has at least 4 (meaning they win). I guess with larger teams you might have a 5:6 ratio of actual players, which is still a difference of 1 person, but you can actually get a good game out of it.
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Wed Mar 14, 2007 11:09 am |
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BeowulfOA
Attention Whore! Look at meeeeeeeeee!
Joined: Fri Feb 23, 2007 5:23 pm Posts: 230 Location: Irvine, CA
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agreed. im not much of one for big ns games, but machina is HUUUUUGE for even 8v8
goo change mp_friendlyfire to 1 . . . LOL
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Wed Mar 14, 2007 12:19 pm |
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BeowulfOA
Attention Whore! Look at meeeeeeeeee!
Joined: Fri Feb 23, 2007 5:23 pm Posts: 230 Location: Irvine, CA
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actually, i dont know how much control you, saint, and hornet have over server variables, but we should have dedicated happy hour sometimes and just mess around with stuff/play with weird settings/etc.
and someone should make a plugin that boosts the speed of all units by 90 u/sec . . . bhopping marines and 600 u/sec vanilla skulk bhop ftw!
ok enough stupid ideas.
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Wed Mar 14, 2007 12:23 pm |
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SynVisions
Joined: Wed Mar 14, 2007 12:43 pm Posts: 1
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Machina and bast need to go!
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Wed Mar 14, 2007 12:44 pm |
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TheDoc
Joined: Mon Feb 19, 2007 8:51 pm Posts: 1011 Location: Texas
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I haven't tried Machina yet, but i think Bast is really fun.
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Wed Mar 14, 2007 1:39 pm |
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BeowulfOA
Attention Whore! Look at meeeeeeeeee!
Joined: Fri Feb 23, 2007 5:23 pm Posts: 230 Location: Irvine, CA
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machina is like what bast used to be, except with better overall gameplay. in short, while i agree get rid of bast, machina is lightyears ahead of the current bast. ns_prometheus isnt bad though, it almost made it in this release. ns_nexus would be neat, but i dont know how good of a map it is. someone just needs to get to work on ns_pit, thats all i'm saying.
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Wed Mar 14, 2007 4:39 pm |
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TheHornet
Jigglyroom Admin
Joined: Thu Feb 22, 2007 6:09 pm Posts: 196 Location: Texas
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i just assumed that machina is basically ns_pit.
_________________ "the cheese is always twice the fencepost..." -ed
bind k "amx_kick STEAM_0:0:3700026"
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Wed Mar 14, 2007 5:05 pm |
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