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Jigglypuff
Dear Leader
Joined: Mon Feb 19, 2007 3:10 pm Posts: 227 Location: Neontown
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There was a reason for it... HLDS doesn't scale its load in a linear manner - for every player you add, the load seems to grow exponentially. I know 18 is better... the current server just doesn't have what it takes to go the extra mile however. Bah.
_________________ Don't forget to catch Pokemon weekdays at 4pm only on the WB & 9pm on the Cartoon Network! BE THERE!!!
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Wed Dec 19, 2007 10:33 pm |
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Black Sun
Jigglyroom Admin
Joined: Mon Apr 02, 2007 6:19 am Posts: 170
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That makes me wonder. What are the current stats for marine/alien wins? I know for a fact 6v6 is the balance point for the game, but that's for far more skilled players than we tend to see. Since larger teams tend to favor marines more and more, some departure from that is certainly a good idea, but where do we fall on the average right now?
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Thu Dec 20, 2007 12:23 am |
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Jigglypuff
Dear Leader
Joined: Mon Feb 19, 2007 3:10 pm Posts: 227 Location: Neontown
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December's stats:
505 Alien victories
404 Marine victories
...so yet again, aliens have the upper hand.
_________________ Don't forget to catch Pokemon weekdays at 4pm only on the WB & 9pm on the Cartoon Network! BE THERE!!!
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Thu Dec 20, 2007 4:37 pm |
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TheDoc
Joined: Mon Feb 19, 2007 8:51 pm Posts: 1011 Location: Texas
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Aliens always have the upper hand in a smaller gang because their resource flow is so much faster. Even worse, a small game which turns into a large game gives aliens an almost unlimited supply of resources. Since the jiggly server is only 16 strong, and most of the day is not full, aliens usually always have the advantage because of the small games. Also commanding really is hard compared to the free for all alien style gameplay.
16 or 18 are both good sizes imo. an extra person per team doesn't make a huge difference.
Last edited by TheDoc on Thu Dec 20, 2007 5:03 pm, edited 1 time in total.
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Thu Dec 20, 2007 4:58 pm |
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batcula
Joined: Tue Feb 20, 2007 9:19 pm Posts: 267 Location: LINUX
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Hey thx for the new server JP and MEP. I just came back from RL to play ff and tfc again. Long live Jiggly puff!
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Thu Dec 20, 2007 4:58 pm |
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TheDoc
Joined: Mon Feb 19, 2007 8:51 pm Posts: 1011 Location: Texas
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zomg EDIT NOTIFICATIONS, oh no, my days of endless post revisions are over
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Thu Dec 20, 2007 5:04 pm |
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Saint Thoth
Site Admin
Joined: Tue Feb 20, 2007 12:50 am Posts: 1415
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That's 44% though - that's an all-time high for Jigglypuff marines. (Previous recorded all time high was 29% back in May, IIRC)
It's *possible* to win small games (4v4, 3v3) but ye gotta play dirty. I think the fatal flaw with small games is marines still use big-game tactics. In small games, aliens can't both gather nodes and defend their hive at the same time, and unlike the alien base, the marine base is mobile. So the trick is to nail down the origin hive within the first five minutes - even if it means sacrificing the base. The aliens *can* get a second hive going in this time, but if they do, odds are you'll only have one onos to deal with, and he'll be a one-hive onos at that, plus you’ll buy yourself time to play catch-up. (And if the aliens are sporting, you won't see an onos at all - although that also likely means yer up against better players.)
_________________
"The Amer-Indian nation of Lakota declared independence from the United States today. This was among the top 10 stories in Europe, Latin America, Australia, and the Philippines, but not a peep from any major American media outlet on the subject." - Amy Goodman 12/19/2007
Thothie
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Thu Dec 20, 2007 7:21 pm |
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TheHornet
Jigglyroom Admin
Joined: Thu Feb 22, 2007 6:09 pm Posts: 196 Location: Texas
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my best and fairly successful strategy is to relocate to one of the hives while nabbing all the res towers between marine start and the hive, while another marine caps res around the map. Then push to lock down the second hive, if you have decent enough players you can then slowly sandwich the aliens back by taking over the the res.
_________________ "the cheese is always twice the fencepost..." -ed
bind k "amx_kick STEAM_0:0:3700026"
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Thu Dec 20, 2007 9:51 pm |
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Black Sun
Jigglyroom Admin
Joined: Mon Apr 02, 2007 6:19 am Posts: 170
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Marines can get away with some crazy shit in tiny games, unless the aliens have some dedicated gorge hiding away in hive, but I have to say Thoth is totally correct. People play small games the same as they do larger ones. That said, I've always found relocating to one hive and then locking down a second to work pretty well if you've got marines who can shoot at all, too. Turret farming ftl and all that, but enough of them with a HMG popping back and forth between your hives and nothing is going to take them down at hive 1. I still like to bet everything on relocating into the active hive, however. Great fun.
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Thu Dec 20, 2007 10:27 pm |
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modgethanc
Joined: Tue Apr 10, 2007 11:45 pm Posts: 27
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new server? oh man, i picked a nice time to start playing again.
thanks, mr. pink <3
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Mon Dec 24, 2007 5:00 am |
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ZOE
Joined: Mon Feb 19, 2007 9:43 pm Posts: 245 Location: California.
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Ya, and if they have a decent understanding of the games mechanics, and how to be a team player or listen to commands then you're set...
_________________ Psh.
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Mon Dec 24, 2007 10:12 am |
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modgethanc
Joined: Tue Apr 10, 2007 11:45 pm Posts: 27
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wooo co map
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Tue Dec 25, 2007 4:03 pm |
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Hooray_Yogurt
Joined: Tue Feb 20, 2007 9:35 pm Posts: 522
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is it up yet?
_________________ Walls cannot contain me
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Tue Dec 25, 2007 5:41 pm |
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modgethanc
Joined: Tue Apr 10, 2007 11:45 pm Posts: 27
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yeah yeah, i was on it for a few games earlier. shiny.
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Tue Dec 25, 2007 6:38 pm |
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TheHornet
Jigglyroom Admin
Joined: Thu Feb 22, 2007 6:09 pm Posts: 196 Location: Texas
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sooo exciting. wish i was around to play on it. I'll have to wait until after I get back from san diego
_________________ "the cheese is always twice the fencepost..." -ed
bind k "amx_kick STEAM_0:0:3700026"
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Tue Dec 25, 2007 8:41 pm |
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