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NOT MISSING MUCH ....Teamfortress 2
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Saint Thoth
Site Admin
Joined: Tue Feb 20, 2007 12:50 am Posts: 1415
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Maybe.
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Sat Sep 22, 2007 11:31 am |
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endomaniac
Joined: Tue Feb 20, 2007 6:29 am Posts: 113
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jigglys is nowhere to be found. cheers. ps. i tried update
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Sat Sep 22, 2007 4:20 pm |
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humboldt
Joined: Sat Jul 07, 2007 10:49 pm Posts: 195 Location: ---------------- the emarald triangle
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Sat Sep 22, 2007 10:20 pm |
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Chuck Bronson
Joined: Tue Feb 20, 2007 5:25 pm Posts: 61
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_________________ <a><img></a>
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Sun Sep 23, 2007 2:00 pm |
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Jigglypuff
Dear Leader
Joined: Mon Feb 19, 2007 3:10 pm Posts: 227 Location: Neontown
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Check out the "servers" tab to the left. Working on making it look prettier but for now, it should work.
_________________ Don't forget to catch Pokemon weekdays at 4pm only on the WB & 9pm on the Cartoon Network! BE THERE!!!
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Mon Sep 24, 2007 9:06 am |
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spellman23
Joined: Wed May 30, 2007 10:48 am Posts: 70
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waagh, waaagh, the newbs are crowding my e-lawn.......
btw, here's a hint, get a pyro and flame all "friendlies". Invisible spies still show up burning too, so they can't cloak. =]
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Mon Sep 24, 2007 9:20 am |
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Saint Thoth
Site Admin
Joined: Tue Feb 20, 2007 12:50 am Posts: 1415
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I also notice you can walk through friendlies, but not spys. (Because they removed the 'boost friendly' team play aspect of the game.) Seems they removed every teamplay aspect of the game, and just tossed in medics, who just pretend to be team players.
_________________
"I realize I use the word 'fuck' a lot, and I'd apologize for that.. but I don't give a shit." - Louis Black
Thothie
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Mon Sep 24, 2007 1:05 pm |
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TheDoc
Joined: Mon Feb 19, 2007 8:51 pm Posts: 1011 Location: Texas
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Man you guys are such negative nancies about this game i swear to god. Its really not that bad, in fact I think its really fun. My only complaint is spawn timer, it has caused me to stop playing scout.
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Mon Sep 24, 2007 2:43 pm |
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MEANGUNS
Joined: Wed Feb 21, 2007 5:35 pm Posts: 61
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Its too slow. I tried to like it, i really , really tried. But when my HW sticks to the ground when I shoot and it takes 20 seconds to get back in the game after I die, thats enough to go back to TFC. Oh yeh the grenades..... WHERE ARE THEY?
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Mon Sep 24, 2007 8:50 pm |
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Saint Thoth
Site Admin
Joined: Tue Feb 20, 2007 12:50 am Posts: 1415
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I've been trying and trying, but it's really gotten to the point where I find myself saying, "If this is what gamers really like now, it's time to quit gaming."
Really, other than the graphics, I can't find a single good thing about it.
_________________
"The new Airbus plane, the A380, is capable of holding 800 normal sized passengers. Or, 400 Americans."
Thothie
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Mon Sep 24, 2007 8:55 pm |
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www.myevilplans.com
Jigglyroom Admin
Joined: Mon Feb 26, 2007 11:29 pm Posts: 45 Location: TI
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I agree. I don't think it's all that bad if you know how to stay alive.
It is slow compared to TFC, which is why I could understand why they most likely wont add grenade to the game. I'm sure a primed grenade timed at the right time would kill off over half the team in one toss. ( mainly because everyone seems to stick to each other now because they need to )
I don't know about you guys but the servers I goto seem to have medics with top scores. totally due to support though
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Tue Sep 25, 2007 12:36 am |
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TheDoc
Joined: Mon Feb 19, 2007 8:51 pm Posts: 1011 Location: Texas
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Yeah, medic's way of racking up the kills is deffinately to hide behind a demo/soldier/hw and heal away. That way he gets an assist for every kill that his target kills. They wind up with decent scores, but they are deffinatley healbots.
I keep hoping they will add something to syringe launcher like... an added poison damage over time effect, or a blurred vision effect, or a slowing effect. They are a support class but they need a way to defend themself on their way to the front, and right now they don't really have that.
I have heard that Valve has announced they will be changing up the pyro for the final release as he is a bit underpowered. Though I think he is really effective for killing off groups of people standing together, though.. no more so than a soldier or an HW guy.
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Tue Sep 25, 2007 11:16 am |
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Saint Thoth
Site Admin
Joined: Tue Feb 20, 2007 12:50 am Posts: 1415
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So they are making some gameplay changes? I suppose there's still a dlim glimmer of hope then.
That little needle launcher the medics have is pretty mean, fairly decent for defending yourself at short range (for those few medics smart enough to actually do so).
Those medics, are sadly, just about the only aspect of teamwork in TF2, since they ripped all the other teamwork stuff out. Even then, it is rarely really team work, as the uber target tends to be oblivious as to the medic’s location, and the medic tends to concentrate on his uber target to the total exclusion of the eight other guys around him who might keep him alive. Which is sadly not team work, just one player pretending it is.
_________________
"Ensanguining the skies How heavily it dies Into the west away. Past touch and sight and sound, Not further to be found, How hopeless under ground Falls the remorseful day." -A.E. Housman
Thothie
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Tue Sep 25, 2007 1:59 pm |
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TheDoc
Joined: Mon Feb 19, 2007 8:51 pm Posts: 1011 Location: Texas
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I've had little luck with the syringe launcher. It seems like I can almost outrun the syringes , and the arc they have given them limits their range a good deal. A scout bouncing around with the scattergun will make short work of you if you attempt attempt to syringe them down, or maybe I just suck with the gun.
I agree with you that medics often tend to only heal the HW in front of them instead of anyone else on the team, sadly even when you signal for a medic. This is however not to their advantage since healing people who are actually damaged fills your ubercharge much faster than just keeping someone at 150% health.
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Wed Sep 26, 2007 5:04 am |
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effDefender
Jigglyroom Admin
Joined: Tue Feb 20, 2007 12:44 pm Posts: 289 Location: Los Angeles County
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Wed Sep 26, 2007 6:49 am |
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