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NOT MISSING MUCH ....Teamfortress 2 
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Maybe.


Sat Sep 22, 2007 11:31 am
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jigglys is nowhere to be found. cheers. ps. i tried update


Sat Sep 22, 2007 4:20 pm
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effDefender wrote:
MEANGUNS wrote:
AND WHERE THE HELL IS JIGS 2 FORT SERVER?


From the news on tfc.panduck.com:
Quote:
"WHERE DID THE TFC SERVER GO???"

Update your server list :) For the lazy, it's now here: 216.152.246.98:27015 (panduck.com:27015).

type in "add server"


Sat Sep 22, 2007 10:20 pm
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Sun Sep 23, 2007 2:00 pm
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Check out the "servers" tab to the left. Working on making it look prettier but for now, it should work.

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Mon Sep 24, 2007 9:06 am
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waagh, waaagh, the newbs are crowding my e-lawn.......

btw, here's a hint, get a pyro and flame all "friendlies". Invisible spies still show up burning too, so they can't cloak. =]


Mon Sep 24, 2007 9:20 am
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I also notice you can walk through friendlies, but not spys. (Because they removed the 'boost friendly' team play aspect of the game.) Seems they removed every teamplay aspect of the game, and just tossed in medics, who just pretend to be team players.
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Mon Sep 24, 2007 1:05 pm
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Man you guys are such negative nancies about this game i swear to god. Its really not that bad, in fact I think its really fun. My only complaint is spawn timer, it has caused me to stop playing scout.


Mon Sep 24, 2007 2:43 pm
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Its too slow. I tried to like it, i really , really tried. But when my HW sticks to the ground when I shoot and it takes 20 seconds to get back in the game after I die, thats enough to go back to TFC. Oh yeh the grenades..... WHERE ARE THEY?


Mon Sep 24, 2007 8:50 pm
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I've been trying and trying, but it's really gotten to the point where I find myself saying, "If this is what gamers really like now, it's time to quit gaming."

Really, other than the graphics, I can't find a single good thing about it.
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Mon Sep 24, 2007 8:55 pm
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TheDoc wrote:
Man you guys are such negative nancies about this game i swear to god. Its really not that bad, in fact I think its really fun. My only complaint is spawn timer, it has caused me to stop playing scout.


I agree. I don't think it's all that bad if you know how to stay alive.

It is slow compared to TFC, which is why I could understand why they most likely wont add grenade to the game. I'm sure a primed grenade timed at the right time would kill off over half the team in one toss. ( mainly because everyone seems to stick to each other now because they need to )

I don't know about you guys but the servers I goto seem to have medics with top scores. totally due to support though :(


Last edited by www.myevilplans.com on Tue Sep 25, 2007 11:36 am, edited 1 time in total.



Tue Sep 25, 2007 12:36 am
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Yeah, medic's way of racking up the kills is deffinately to hide behind a demo/soldier/hw and heal away. That way he gets an assist for every kill that his target kills. They wind up with decent scores, but they are deffinatley healbots.

I keep hoping they will add something to syringe launcher like... an added poison damage over time effect, or a blurred vision effect, or a slowing effect. They are a support class but they need a way to defend themself on their way to the front, and right now they don't really have that.

I have heard that Valve has announced they will be changing up the pyro for the final release as he is a bit underpowered. Though I think he is really effective for killing off groups of people standing together, though.. no more so than a soldier or an HW guy.


Tue Sep 25, 2007 11:16 am
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So they are making some gameplay changes? I suppose there's still a dlim glimmer of hope then.

That little needle launcher the medics have is pretty mean, fairly decent for defending yourself at short range (for those few medics smart enough to actually do so).

Those medics, are sadly, just about the only aspect of teamwork in TF2, since they ripped all the other teamwork stuff out. Even then, it is rarely really team work, as the uber target tends to be oblivious as to the medic’s location, and the medic tends to concentrate on his uber target to the total exclusion of the eight other guys around him who might keep him alive. Which is sadly not team work, just one player pretending it is.
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Tue Sep 25, 2007 1:59 pm
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Saint Thoth wrote:
So they are making some gameplay changes? I suppose there's still a dlim glimmer of hope then.

That little needle launcher the medics have is pretty mean, fairly decent for defending yourself at short range (for those few medics smart enough to actually do so).

Those medics, are sadly, just about the only aspect of teamwork in TF2, since they ripped all the other teamwork stuff out. Even then, it is rarely really team work, as the uber target tends to be oblivious as to the medic’s location, and the medic tends to concentrate on his uber target to the total exclusion of the eight other guys around him who might keep him alive. Which is sadly not team work, just one player pretending it is.


I've had little luck with the syringe launcher. It seems like I can almost outrun the syringes , and the arc they have given them limits their range a good deal. A scout bouncing around with the scattergun will make short work of you if you attempt attempt to syringe them down, or maybe I just suck with the gun.

I agree with you that medics often tend to only heal the HW in front of them instead of anyone else on the team, sadly even when you signal for a medic. This is however not to their advantage since healing people who are actually damaged fills your ubercharge much faster than just keeping someone at 150% health.


Wed Sep 26, 2007 5:04 am
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Jigglypuff wrote:
Check out the "servers" tab to the left. Working on making it look prettier but for now, it should work.


Doesn't work for me.


Wed Sep 26, 2007 6:49 am
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