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NS_Nexus_V1 Released! No longer beta! 
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Joined: Sun Jun 10, 2007 11:56 am
Posts: 6
Its been 3 months since the last release of Nexus (b3). It is no longer a beta; it is now considered the 'final' version (though of course there may be _v2). There have been HUGE updates, see the full changelog further down. Just check out the labelled minimap; the most vivid changes are the entirely new areas of Keystone Interface and Engineering (the old Engineering Halls was completely scrapped, as well as the right shaft).

*Story*

---------------

The T.S.S. Nyx was a deep-space research and Nexus-integrated relay ship, lightly armed and considered a resort amongst the TSA ranks. But after receiving a distress call, the Nyx was re-routed to save the escape pod survivors of the Eon ship, as they had landed on an uninhabitable planet. It was a Marine Assault class ship nearby that actually boarded the Eon. But while everyone on the Nyx, including the civillian Eon survivors, were in cryosleep en route back to the Hera station, one of the engines suddenly gave out, and the Kharaa appeared, hive and all. Those who managed to abandon ship amongst the instant chaos made sure to scan their escape pods for kharaa bacteria before ejecting. They could not afford to make the same mistake as the Eon crew.

Conducting its research mostly on the new Chromium substance - possibly the best energy source in the universe, followed by h2o, for humans and aliens alike - its no wonder the Nyx suffered such a surprise infestation. Given the resources, the Kharaa can go from nano-size to functional offensive units within hours.

The poor Marines who had survived the Eon ordeal were en route. The Nyx could not be lost.

---------------


Download the .rar Here!


Image
Image


Changelog:

**Final Release, Version 1:
-expanded map to de-clutter
-no more rooms-over-rooms
-ripped out Starboard Shaft and Engineering Halls; replaced with two entirely new sections
-fixed up, coloured and labelled the minimap; added transparencies as well
-redid a lot of the connecting halls and rooms (its basically a new map)
-door beside Marine Start leading to Nexus Mainframe went from a weldable to a button door (drastically improving flow of map)
-added a new sound that is almost perfectly in sync with Nexus Mainframe's pulse
-big elevator on Port Shaft now has a hole in the middle, and elevator itself can't be broken anymore
-reworked Vent system
-removed certain weldables and added a new one; only 5 in total now, but all are really useful
-over 9000 more visual upgrades


Lets get to playin! :D


Sun Jun 10, 2007 12:00 pm
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Joined: Mon Mar 05, 2007 5:19 pm
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Fucking bots, advertising maps now.

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Sun Jun 10, 2007 12:14 pm
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Joined: Tue May 08, 2007 1:08 pm
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damn scouts beat me to the punch

good work on weldables.

that resource tower looks like it would be swell for some marine glide jumping

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Sun Jun 10, 2007 12:28 pm
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<3 scout


Sun Jun 10, 2007 12:32 pm
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Joined: Tue May 08, 2007 1:08 pm
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chromosynthesis lab

thats a mouthfull

plus it sticks out on the hive hud alot =D

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Mon Jun 11, 2007 10:02 am
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Joined: Sun Jun 10, 2007 11:56 am
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Well the map is now on the vote in I-AM, TG and a few others. We've had some awesome games, and the I-AM guys have especially taken to the map. You should jump on the bandwagon and try it out :P


Tue Jun 12, 2007 12:18 am
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Joined: Wed Feb 21, 2007 2:59 pm
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Me want play new map

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JP impostor server offlined due to nobody playing on it.


Tue Jun 12, 2007 12:51 am
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Joined: Tue Feb 27, 2007 8:30 am
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If I remember correctly, Jiggly's has always been against hosting maps not in default, so people don't have to download... or something.

Or maybe that was just a TFC thing.


Tue Jun 12, 2007 9:53 am
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Joined: Thu Feb 22, 2007 6:09 pm
Posts: 196
Location: Texas
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eh. It still applies to NS. The jigglyroom likes to wait for official releases that come standard with the game so that we never lose any players or waste any bandwidth while people download the map from the server. The lag is bad enough, just think how terrible it could get with a couple people downloading the new map every time it comes up in the rotation.....

but, ns_mineshaft some how is still on the server.... hmmmm....

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bind k "amx_kick STEAM_0:0:3700026"


Tue Jun 12, 2007 2:26 pm
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Joined: Thu May 17, 2007 12:07 pm
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I vote to add:

co_jigglypuff

Pokebattles.


Last edited by Fireball on Wed Jun 13, 2007 2:14 pm, edited 1 time in total.



Tue Jun 12, 2007 2:30 pm
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Fireball wrote:
I vote to add:

co_jigglypuff


What a kiss-ass. B& his ass.

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JP impostor server offlined due to nobody playing on it.


Tue Jun 12, 2007 3:21 pm
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You know you like the ns_mineshaft RR music...


Tue Jun 12, 2007 5:08 pm
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