[SLO]watts wrote: Bah, the problem with commander build "rules" is that the games become as interesting as a day old fart. Try different strategies i.e. relocating in their hive, relocating near their hive, shotgun rush rts and gorges.... build a tf in a strategic point(s), rush weapons upgrades, try to win without an AA, pg to every rt, electrify everything...... etc etc etc.
I've had more fun losing uniquely once than all the times I've won systematically combined. |