The new Minecraft update came out a few days ago and because of the huge number of biome changes to this release, it was inevitable that we’d start anew. As of tonight at 9PM PST, we’ll open up the new server to settlers and let the madness of land grabbing begin. Here are some answers to frequently asked questions about this new server:

  • Q: What’s going to happen to the old server?
  • A: Nothing! It’ll continue to run in parallel for the foreseeable future. If you don’t want to start all over again in the new server, don’t!
  • Q: Will you migrate my old structures into the new server?
  • A: Yes! We’ll do it on an “on-demand” basis, but it may be a while until we’re able to do so. The tools required to do the migrations such as WorldEdit are heavily dependent on Craftbukkit. CB is a server side binary rebuild that allows for the hooking in of administrative modules. without it, we’re stuck with vanilla Minecraft and no importing capability. CB exists because Mojang STILL HAS NOT RELEASED A SERVER API so we have to go through this exercise every. single. time a new release is available. This also answers the perennial question, “WHY IS LOCKETTE BROKEN?”. Because Mojang doesn’t love you and would rather see rainbow colored glass than prevent griefers from stealing your shit.
  • Q: Do we have to live in the stone age all over again?
  • A: No (sort of)! I’ll take a user snapshot of all the users on the old server and move them to the new server at 8:30PM today – that’s the cut off. When you join the server, let me know if you want to go with this optional migration plan because I won’t do it unless explicitly asked. Whatever you have in hand will carry over to the new server. This is a lot easier to do than moving your chests and buildings – which will come later. Keep in mind, I will MOVE your user file completely should you choose to do this. That means if you go back to the old server, you will start at the world spawn with nothing in hand. Doing this to prevent duping when the buildings also move over.
  • Q: What’s the new server’s IP/host address?
  • A: mc.panduck.com (the old server is minecraft.panduck.com) or 98.143.152.50. It’ll stay down until it’s “go” time.
  • Q: “Jigglypuff – I have more questions!”
  • A: lol

GL settlers!

-JP

:3

Posted by Jigglypuff, filed under Jigglypuff's Podium, Jigglyroom Content. Date: October 29, 2013, 4:56 pm | Comments Off

Updated the server and as rumored (and unofficially voted on), it’s a complete wipe. A whole new seed and a whole new world to explore! Same port/IP so CLAIM YOUR LAND NOW!

-JP

Posted by Jigglypuff, filed under Jigglyroom Content. Date: October 25, 2012, 3:58 pm | No Comments »

Fixed up a couple of things:

  • Got MCMap working again. Removed a bunch of files and edited some weird OpenVZ specific permissions problems. See how far your fiefdoms have come!
  • The server was timing out due to switch and hosting issues. Replaced the home 10/100 “switch” with a real HP Procurve. Yay enterprise gear!

HAVE FUN! :D

Posted by Jigglypuff, filed under Jigglypuff's Podium, Jigglyroom Content. Date: July 28, 2012, 8:35 pm | No Comments »

14  Apr
Hostname change

Moved the minecraft.panduck.com URL to Lando’s MC portal (lando.panduck.com). He’s done an excellent job of getting in the latest server stats, news, links, etc., all in a one-stop-shop kind of destination. Check out all the real time chatter, points of interest, and most importantly – who the biggest addicts are (not it!).

Also – updated the MCMap URL since its data sits in a different path. I’ll change the back end stuff at some point but meh – just use the updated link already.

 

Posted by Jigglypuff, filed under Jigglypuff's Podium, Jigglyroom Content. Date: April 14, 2012, 11:46 am | No Comments »

Generated a world map of the server so far and have it linked up for your viewing pleasure (also in the nav bar):

http://minecraft.panduck.com/mcmap/

I’ll have a daily build going so that the server’s evolution can be seen by all.

 

If you’re not playing Minecraft, you’re missing out!

Posted by Jigglypuff, filed under Jigglypuff's Podium, Jigglyroom Content. Date: January 16, 2012, 11:07 pm | No Comments »

Updated the server to the v1.0-Final. Cleared out the world and started anew to make way for the final version of the terrain generation engine. Also – updated the map seed so you don’t start off in the middle of the ocean :P

server: totoro.panduck.com

Have fun!
(with the seizure)

Posted by Jigglypuff, filed under Jigglyroom Content. Date: December 1, 2011, 5:39 pm | No Comments »

13  Oct
Minecraft Update

Quick update: forgot to mention this, but updated the Minecraft server to version 1.9 prerelease 4.

Client: http://assets.minecraft.net/1_9-pre4/minecraft.jar

Jeb’s post: https://twitter.com/#!/jeb_/status/124491774398963712

Upgrade instructions:

  • Windows 7/Vista: Clobber the minecraft.jar in your “C:\Users\<username>\AppData\Roaming\.minecraft\bin” directory with the new one. Now run your usual Minecraft launcher. That’s it!
  • MacOS: Clobber minecraft.jar in “/Users/<username>/Library/Application Support/minecraft/bin” with the updated .jar file. Now run with the usual Minecraft launcher.

All your stuff should still be in the server. Enjoy :)

MacOS Protip: You’ll probably have to use terminal to move the jar file into the target directory. The GUI seems to hide stuff.

Windows Protip: Getting constant memory related crashes? Install a genuine 64-bit Java build and force Minecraft to use it by explicitly pointing to the 64-bit executable. Sample batch file:

minecraft64.bat:
@ECHO OFF
"C:\Program Files\Java\jre6\bin\java.exe" -Xmx1024M -Xms512M -jar "c:\games\Minecraft\minecraft.exe"

Be sure to have to have it execute the launcher, not the .jar file or it won’t work. Most crashes should magically disappear.

Posted by Jigglypuff, filed under Jigglyroom Content. Date: October 13, 2011, 12:53 pm | No Comments »

08  May
NS2 Preload

Fyi, NS2 looks like it’s almost ready for release:

http://www.unknownworlds.com/ns2/news/2010/5/friday_update_first_steam_release

Start saving those nickels and times!

Posted by Jigglypuff, filed under Jigglypuff's Podium. Date: May 8, 2010, 7:42 am | No Comments »

08  Oct
IP Change

Fyi, the IPs are going to change… again. The migration should be fairly transparent but might take some time for people who have to wait for DNS TTL expiration. Unfortunately, the gaming servers are broadcast through Steam via IP instead of hostname so anyone that had the servers saved are going to have to do another search. Not that it matters really – the HLDS/SRCDS servers have been dead since the games we run aren’t favored by the cool kids anymore. All this processing power and bandwidth but nothing to run. Any suggestions?

Posted by Jigglypuff, filed under Jigglypuff's Podium. Date: October 8, 2009, 1:46 pm | No Comments »

11  Apr
Yay Internet

So the servers are back but as you guys may have noticed, the IPs have changed. Can’t be helped – moved the servers to a different provider with a different IP space so not much I can do there. All the servers are turned back up but for some reason, I can’t keep the TFC server up. Probably has something to do with the plugins but meh – nobody really plays on it anyways. Looking to run a new game so if anyone has any suggestions, head on over to the forums and let us know.

Posted by Jigglypuff, filed under Jigglyroom Content. Date: April 11, 2009, 7:31 pm | No Comments »

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