14  Apr
Hostname change

Moved the minecraft.panduck.com URL to Lando’s MC portal (lando.panduck.com). He’s done an excellent job of getting in the latest server stats, news, links, etc., all in a one-stop-shop kind of destination. Check out all the real time chatter, points of interest, and most importantly – who the biggest addicts are (not it!).

Also – updated the MCMap URL since its data sits in a different path. I’ll change the back end stuff at some point but meh – just use the updated link already.

 

Posted by Jigglypuff, filed under Jigglypuff's Podium, Jigglyroom Content. Date: April 14, 2012, 11:46 am | No Comments »

Generated a world map of the server so far and have it linked up for your viewing pleasure (also in the nav bar):

http://minecraft.panduck.com/mcmap/

I’ll have a daily build going so that the server’s evolution can be seen by all.

 

If you’re not playing Minecraft, you’re missing out!

Posted by Jigglypuff, filed under Jigglypuff's Podium, Jigglyroom Content. Date: January 16, 2012, 11:07 pm | No Comments »

Updated the server to the v1.0-Final. Cleared out the world and started anew to make way for the final version of the terrain generation engine. Also – updated the map seed so you don’t start off in the middle of the ocean :P

server: totoro.panduck.com

Have fun!
(with the seizure)

Posted by Jigglypuff, filed under Jigglyroom Content. Date: December 1, 2011, 5:39 pm | No Comments »

13  Oct
Minecraft Update

Quick update: forgot to mention this, but updated the Minecraft server to version 1.9 prerelease 4.

Client: http://assets.minecraft.net/1_9-pre4/minecraft.jar

Jeb’s post: https://twitter.com/#!/jeb_/status/124491774398963712

Upgrade instructions:

  • Windows 7/Vista: Clobber the minecraft.jar in your “C:\Users\<username>\AppData\Roaming\.minecraft\bin” directory with the new one. Now run your usual Minecraft launcher. That’s it!
  • MacOS: Clobber minecraft.jar in “/Users/<username>/Library/Application Support/minecraft/bin” with the updated .jar file. Now run with the usual Minecraft launcher.

All your stuff should still be in the server. Enjoy :)

MacOS Protip: You’ll probably have to use terminal to move the jar file into the target directory. The GUI seems to hide stuff.

Windows Protip: Getting constant memory related crashes? Install a genuine 64-bit Java build and force Minecraft to use it by explicitly pointing to the 64-bit executable. Sample batch file:

minecraft64.bat:
@ECHO OFF
"C:\Program Files\Java\jre6\bin\java.exe" -Xmx1024M -Xms512M -jar "c:\games\Minecraft\minecraft.exe"

Be sure to have to have it execute the launcher, not the .jar file or it won’t work. Most crashes should magically disappear.

Posted by Jigglypuff, filed under Jigglyroom Content. Date: October 13, 2011, 12:53 pm | No Comments »

08  May
NS2 Preload

Fyi, NS2 looks like it’s almost ready for release:

http://www.unknownworlds.com/ns2/news/2010/5/friday_update_first_steam_release

Start saving those nickels and times!

Posted by Jigglypuff, filed under Jigglypuff's Podium. Date: May 8, 2010, 7:42 am | No Comments »

08  Oct
IP Change

Fyi, the IPs are going to change… again. The migration should be fairly transparent but might take some time for people who have to wait for DNS TTL expiration. Unfortunately, the gaming servers are broadcast through Steam via IP instead of hostname so anyone that had the servers saved are going to have to do another search. Not that it matters really – the HLDS/SRCDS servers have been dead since the games we run aren’t favored by the cool kids anymore. All this processing power and bandwidth but nothing to run. Any suggestions?

Posted by Jigglypuff, filed under Jigglypuff's Podium. Date: October 8, 2009, 1:46 pm | No Comments »

11  Apr
Yay Internet

So the servers are back but as you guys may have noticed, the IPs have changed. Can’t be helped – moved the servers to a different provider with a different IP space so not much I can do there. All the servers are turned back up but for some reason, I can’t keep the TFC server up. Probably has something to do with the plugins but meh – nobody really plays on it anyways. Looking to run a new game so if anyone has any suggestions, head on over to the forums and let us know.

Posted by Jigglypuff, filed under Jigglyroom Content. Date: April 11, 2009, 7:31 pm | No Comments »

31  Mar
First Post!

Whew, that downtime was ugly, wasn’t it? Long story short: lost the server’s complimentary internet services and had to opt for a more commercial approach. Colocation sites aren’t cheap… Glad that’s all behind us now :P

I’ll turn up the servers again once the billing stuff gets sorted out. Until then, welcome back!

Posted by Jigglypuff, filed under Jigglyroom Content. Date: March 31, 2009, 1:16 am | No Comments »

The server may go down tonight and will be offline for anywhere from 12 to 48 hours. It’s basically being physically moved from the 11th (?) floor of the 1 Wilshire building downtown and into the 9th floor. The provider is going to be the same and so is the IP space so nothing should really change. Heads up!

Posted by Jigglypuff, filed under Jigglypuff's Podium. Date: March 16, 2009, 6:52 pm | No Comments »

Since we’re running L4D servers now (10 of them to be exact), now’s probably a good time to build up your Steam friends network and find JR regulars to play with! That’s why I’ve setup an official Steam Community group:

Jigglyroom Steam Community

What are you waiting for? Join in and whore yourself out on the latest social networking fad already! :)

Posted by Jigglypuff, filed under Jigglypuff's Podium. Date: December 15, 2008, 1:17 pm | No Comments »

« Previous Entries